When we first heard that Riot, the company that made League of Legends, was creating a board game, I was a little bit skeptical. Early photos showed the insane production for a relatively inexpensive price so we decided to give it a try. The game, Mechs vs Minions, is a great programmed movement game where you are working cooperatively to take out the minions on the board or at least prevent them from taking you out!
Programmed movement is generally a love it or hate it mechanic in board gaming as it is generally only enjoyable when everyone is around the same skill level. One of the ways this game helped alleviate those problems is making the game cooperative. Other players can still wind up making your orders not work correctly but they won’t be doing it intentionally which could be frustrating in some of the other games.
Each round the players will draft a number of cards to add to their mechs programming. Using the abilities that you program into your mech it will spread more and more destruction - hopefully on the bad guys. There are lots of different abilities that are available, but cards can also power up abilities that are in the same family as skills you already had.
Taking damage while unfortunate, also adds some amusement to the game as it can knock down some of your programming and make you do some weird actions that you hadn’t planned on. Later on you will have the ability to repair damage which you will need to do if you want to keep the minions under control. Each mission is always a little different introducing new game modes and possibly new bad guys to contend with.
We couldn’t have been happier to be wrong about Riot games making the transition from video games to board games because Mechs Vs. Minions was a blast to play. It was also very obviously crafted by people who love the hobby with great miniatures, custom inserts, and great game play. We don’t know if they are going to ever make a follow up board game but until they do make sure to give Mechs Vs Minions, our number 70, a try!